![]() ![]() In their places was a 480p, wide-screen Xbox version with high polygon counts for Torque, the lead character, a continuing accruement of blood and guts sticking to his skin as he rampaged through levels, creating a disarming pattern of thick red liquid layering across his body. ![]() The low res, early animated characters and lackluster early stuff was essentially gone. So, it was with much pleasure that we watched a near final build demoed to us today. And Surreal has indeed proved itself with no game more than with The Suffering, but the early offering looked like a raw hamburger food fight - Wet and chunky, with too much dark red chunks flying around to see much else. It's not necessarily Midway's fault, but in line with some next-generation games we'd seen, we then watched last spring as The Suffering made its debut. The initial showings of Midway's The Suffering: Ties that Bind couldn't have come at worse time.
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